Froggy’s World
Made soundtrack and recorded foley for Google’s Froggy’s World game. Since the game is tied to the weather, I had to compose songs that evoked certain moments of the day, like a song that feels “sunny” versus “rainy” or “cloudy.” So thinking about the nuances of a song’s instrumentation and adjusting them to fit the weather and mood were really important.
I loved the challenge of recording foley for a game that had such a diverse set of weather conditions and day/night cycles. It allowed me to stretch my ear and challenge myself.
For example, sometimes I had to seek out sounds in nature and incorporate it into the compositions. The song that plays on rainy nights contains the sound of “bamboo” hitting wood. But finding the exact bamboo and the right kind of wood was difficult. So I had to recreate a close enough sound by hitting two water bottles together and splashing water in my sink. I really loved engaging in this kind of improvisational play.